Tuesday 20 September 2016

Story in games

Level 3 Games Design 

Unit 74

Story in games

Borderlands

Borderlands' story is a deep one that carries you throughout the game. The game starts off you you choosing 4 characters and when you start you are met with a voice in your head that will talk to you through out the game. you will also meet many different Npc's in the game that give you missions and progress the story like a character that you meet at the start of the game called clap trap that follows you throughout all 3 games. The story is about a place called "The Vault" and your objective is to get to "The Vault" and defeat the evil that is inside.
The artistic style for Borderlands is Cell Shading.

Pokemon Fire Red

Pokemon Fire Red starts out with you in your house on your 10th birthday when he gets his first Pokemon and his journey to defeat the gyms and the elite 4 begins and also you will be fighting team rocket along the way and so when defeating team rocket and all the gyms you will fight the elite 4 and when you do this you fight your rival blue and go on to get your team in the hall of fame.
The artistic style for Pokemon Fire Red is Pixel.

Smite

Smite has the story of gods fighting and some as the war continues more and more gods join the fight to save their worlds and also to stop the war so that less lives are lost.
The artistic style for smite is Exaggeration.

Mario

Mario's story starts off with a plumber and he lives in the mushroom kingdom and he fights a king called Bowser and he is called King Koopa and he captures the princess called Princess Peach and so when going through many different castles to eventually find and save the princess
The artistic style for Super Mario is Pixel Art.

Zelda Twilight Princess

Zelda Twilight princess is a story based on Link and he starts in his village of kakorico and when one of the kids goes into the forest Link gets his sword and goes after him when he goes into the forest to save the child he comes across a fountain that holds a spirits of light and his story begins to save all the spirits by defeating evil beaings that Ganon controls and so after a while you end up in another dimension and this is where all the evil comes from and when in this word links form becomes that of a wolf and he meets Edna that helps him escape a dungeon and helps him throughout the rest of the game and so when you get to Ganon she has control over princess zelda and so you must purify her and take down Ganon together.
The artistic style for Zelda Twilight princess is Cel-Shading.

Halo 1

Halo starts off with you escaping from a battle in an escape pod and you crash on a near by planet that has already been taken over by the Covenant and your aim is to destroy the Halo because it has also been taken over by the Covenant and so when you are taken off the planet by the Marines you are then sent to more areas to capture the planet and eventually you destroy the Halo.
The artistic style for Halo 1 is Cel-Shaded.

Phantasy star online

Phantasy star online's story starts with you getting a mission from the commander of a space craft and the aim is to get to different planets and defeat the boss at the end at the end you fight a boss that is the cause of all evil on the other planets.
The artistic style for Phantasy star online is Exaggeration.

Shadow of the colossus

This game has a backstory of the main character losing their loved one and trying to find a way to get them back and so they are given the quest to kill all of the Colossus so that they can save his loved one but when he has killed them all he was tricked and becomes a colossus himself and when this happens an army tries to kill what you have become and fails.
The artistic style for Shadow of the colossus is Photo Realism.

Borderlands 2

Borderlands 2 has a similar story to the first one except you are part of a resistant that is fighting against a man called handsome jack who is obsessed with "The Vault" and your objective is to stop him
The artistic style for Borderlands 2 is Cell Shading.

Super meat boy

Super meat boy is a game that starts with Meat boy and his lover chillin and when Dr Fetus appears he kidnaps his lover and so every map you try to get to her and she is taken away again until you defeat him and save her.
The artistic style for Super Meat Boy is Cel-Shaded.

Games without story

Is there real a game that has no story to it? this question is real difficult to answer because of games like League of legends that doesn't have a story it's self but the characters all have their of stories.
I think that one game that has no story is Pong because this simple game is just hitting a ball back and forward until one person scores a point and when you get enough points you win another game that i don't think has a story would be Ark Primal Survival because what you do in this game is you become a dinosaur and you try to survive and because of this you are making your own story.

Comparing TV and Games Stories

The stories with TV programs are good but you get become bored with them and they can also be stories that you don't like but with the Game Stories you can get more interactive and this can make you care about the characters more but not only that you can go off track and find more parts of a story but Books and TV stories have a set story that must be followed and it feels like you have no control over their stories. While Game stories are great some of them can be boring or can just be the same thing over and over again but with TV and Books they try to keep you hooked on the story and also they will try to get you interested in the story games do this too but games it depends because you could be putting all this work into doing the quest and if the story is bad you could lose interest in the story.

Linear and Non linear games

The difference between Linear and non linear games would be that Linear games are based on a story and you are forced to follow that story an example of this would be games like Super Meat Boy because it set you on a track to get Meat boy's lover while Nonlinear games would be like Undertale where you can change the outcome of a game and it feels like you control what happens to the characters Another example of Nonlinear would be Borderlands because it may give you a strait story but it allows you to take different paths to it and find out about more of the story

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