Wednesday 8 February 2017

Sound assignment

Level 3 Games Design
Unit 73 understanding sound in games
Task 1 Compare and contrast
The two games that I will be comparing are
The music made in The last of us was made and created by Gustavo Santaolalla and he is a very famous man in the games industry.
Little big planet Dead heat: https://www.youtube.com/watch?v=FRHZ0g94SoQ
Little big planets dead heat sound track was made by a man named Barry Adamson and he is well known in the music industries.
Compare
Both of the artists are well known for example Gustavo Santaolalla has also made sound tracks like Can dry leaves help us and Barry Adamson has made Mr Eddy’s theme.
Both of the sound tracks don’t use much Foley as I don’t hear many natural sounds when I listen to the sounds
I think that both tracks use Timbre but I also think that The last of us uses more timbre than dead heat does.
Neither game ran into legal issues when they were made as both of the artists used their own instruments to create their own sound tracks.
I think that both games music would be compressed because if not the disc could run out of space with the full game on top of it and if this happens it could make the game unplayable and so I think that would have made the music file a MP3, RA or VOX file.
I believe that both games have a Mono sound track as when I listen to them I only hear the music coming from one location and if it was stereo or surround then it would mean that I would hear the music all around me or some in one ear and some in the other but I done on either.
Contrast
The mood both games set are different as the last of us sets more of a mystery type of feel to the game where as the track Dead Heat makes me feel like the level is dangerous because of the way the tone goes in the music.
I believe that both of the producers of these two tracks wanted the player to feel different things for example The last of us could have wanted to make the player think about what could happen next and this can get the player hooked on the game as they would want to know more about what is going to happen and the music shows this where as Little big planet’s dead heat wants to make the player hyped and makes them feel like they need to rush and get to the end fast or they could lose and I think that then upbeat tone of the game shows this.
Both types of sound have a different wave length you can tell this because if you look at the video Dead heat is a longer track than The last of us and this could mean the Wave length is longer


Task 2 principles of sound production
I believe that The last of us used timbre more than little big planet because in the whole thing you can hear a guitar that was recorded and the sent through some software to create the sound track but I don’t hear many instruments when I listen to Little big planets dead heat so I think that it was mainly created by using software on the computer.
I didn’t hear any natural sounds like wind blowing through leaves when I was listening to both tracks and because of this I don’t think that they had much if any natural sounds in the tracks.
There are two types of compression (Compressed and Uncompressed) and with these two there are different files for them for example Compressed has MP3, RA and VOX whereas Uncompressed has WAV, AIFF, AU, SMP and VOC. While both of these games where made on a blue ray disk I believe that they are both compressed because of how big both games are and because of this the game would take up a lot of space meaning that they would need as much space as possible and so compressing the music would give them more space.
When I am listening to these games I think that they are both MONO types of music because of the fact that I only hear the song coming from one place and this would be MONO the other types would be Stereo and Surround but I don’t think it is these as Stereo uses 2 speakers when recording sound to give the impression of sound coming from one ear instead of both and Surround uses 3-4 speakers to give the impression that the sound is all around you but when I am listening to it I don’t feel it is these two and I think it is MONO sound.
When they are making the game they would need to think about resolution because the higher the resolution the more memory but it would also make the quality of sound better and so if the resolution is too low that the sound would be really bad and rough with a lot of static and cuts but if it is in a high resolution then it would be better sound in smooth quality and I think that both tracks have a high resolution in the game.
When making the sound tracks they need to think about RAM because if the sound takes too much RAM then the game could be lagging or not work all together and when thinking of this you could name your files different things with short names to make them take less memory and also the game itself would take a lot of memory and RAM.
When making the sound Gustavo Santaolalla used real sounds like playing a guitar and then sent it through some software to smoothen it out and they he would put it together with other pieces of music he made or found but when finding this music you must be careful because if you take music without permission then you could end up being sued and have the game taken down so you must be careful.