Tuesday 4 October 2016

Research exercise

Level 3 Games Design

Unit 78 Digital Graphics for computer games

Research Exercise

File Extensions

A File Extension is a string attached to a file with a Full Stop for example a .JPEG and a .PNG would be considered File Extensions.
File Extensions can be used for certain images and are also different between PC and Mobile because of the storage that they both use for example a .PNG is mostly of PC and a .Tiff is mainly used for Mobile.
There are many different types of File extensions and this image shows many of them but not all of them

Compression

A File Compression is where you reduce a image's size so that it is easier to send via internet and this can help because if you are designing a model sprite then you can send it to the next person for say shading so that you can get the image finished faster.
File compression is also where you can compress a file to make everything in it take less memory 

Image Capture

Image Capture would be by using things like a camera and you can also use a screen capture you can also use things like Fraps that records your screen
Image result for image captureImage Capture The process of obtaining a digital image from a vision sensor, such as a camera. Usually this entails a hardware interface known as a frame grabber, which captures single frames of video, converts the analogue values to digital, and feeds the result into the computer memory. Information from: http://www.encyclopedia.com/doc/1O11-imagecapture.html

Optimizing

Optimizing would be to make something run or load faster and smoother for example making a game run smooth with the cut seance and also so that websites load faster and this can be used for mobile because they usually take longer to load and so if you don't optimise then it could take time to load.
If you don't optimize a  game on mobile then it could end up using a lot of power and make the phone over heat or crash often
It can also make images look better and turn them into a .PDF

Storage of image assets.

Image result for storage of image assetsStorage of image assets is a good way of storing things like textures and graphics and this is very helpful in games design because it is an easy way to transfer images and things to other colleges so that they can finish anything that is needed to finish.
These images in Mario would have been sent from one person to another for example the image could have had no colour and just be a black and white image and then sent to someone who does the colour and then sent to the next person who could add detail and maybe add shading if it is needed.

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