Sunday 9 October 2016

Comparing 2 Games

Level 3 Games Design                                                         P1
Unit 78 Digital graphics and computer games
By Sam Penrith-Jaques
Date: 10/10/2016
Comparing 2 Games
The games I chose are Smite and Super Mario Bros
What types of styles the games are:
Smite

Artistic Style: The type of art style that smite is would be Exaggerated because as you can see the game seems like it has been exaggerated with how some of the characters look for example the art style of certain characters makes them look Exaggerated. 
File Extensions: Some of the file extensions that smite uses could be .JPG and they could have also used .PNG to create images that look good and smooth but they could be using other types that I couldn't find to create their game.
Compression: The game is compressed to suit a lot of computers and the games doesn't take a lot of specs to use and so many different computers can run it along with computers that don't have good specs but if you don't have the good specs then the computer could run the game slow and can lag.
Image Capture: Smite uses image capture for its setting because the area that you are using could have been screen captured and then made more animated but there is also a chance that it was made with no help or source.
Optimising: Smite has been optimised so that the game is not to graphical and because of this it allows the game to run smoother on computers that normally wouldn't be able to run it and so the images such as characters have been optimised and also the area that you are in and also if the game wasn't optimised then the game could end up lagging on lower spec computers.
Storage of image assets: Smite could use this for the background and also the characters and one of the ways it could be used for would be shading and colouring because one person could be designing the characters another could be shading and another person could be colouring and so when sending the images/ sprites over
Link to creating a character in Smite:                                                           P2 https://www.youtube.com/watch?v=LaxqNMjVyVE

Super Mario Bros
Artistic Style: The artistic style for super Mario bros would be Pixel because in the game you can clearly see the pixels and it think that this adds the two game because I feel like if it was to HD back then it wouldn't have stood out as much because the cartoon style to the game is nice and easy to look at and so it grabs the attention of people mostly of younger age.
File Extension: Super Mario bros is run the NES that stands for Nintendo Entertainment System and the file format would be .NES. The File Extension .NES is their own product and they made this File Extension them self so that the game wouldn't be as easy to copy but now they could be using something like a .JPG
Compression: Super Mario Bros could be compressed I am not two sure because the game was made to run on this console and so i don't think that it is compressed because of the way the game would be designed.
Image Capture: Super Mario Bros has its background image captured because it is usually just one set background and so it could have been captured so that it was just the same background everywhere and so it could be a capture put on a different layer,
Optimising: Super Mario Bros could have been optimised because of the way the game runs and it feels very smooth for example when you jump there is no delay but this could be because the was already fine for the console that you play it on.
Storage of image assets: Super Mario Bros could have used this for their sprites and there back ground because the sprites in the game could have started out black and white and then the next person could have added colour and this could have been done for both sprites and the background this could have been done for detailing on the blocks and platforms.

                                                                                                                   P3
Comparing
The two games that I have chosen are very different from there art style to the File Extension and so I will be comparing the two games.
Artistic Styles: The games have very different Art styles Because Pixel and Exaggeration are 2 different art styles and one is based more on HD while the other is based more on pixels and so the Exaggerated art style looks a lot smoother but because of this it could mean that the game is harder to run while with the pixels it makes it less smooth but is easier to run and so i think that the art styles are correct for the games.
File Extensions: The file extensions are also different because Nintendo used their own File Extensions called the .NES and so smite couldn't use it and they went with .PNG and .JPG and with this it allows the games sprites to look less pixelated because they are both used for HD images but on the other hand the .NES can be used for both HD and non HD graphics.                                                                  
Image Capture: Both of the games could have used the image capture for the same thing and that is the background and also the ground that they walk on for example the sky in Smite is an image capture but on Super Mario the sky has also been Image Captured.
Optimising: Both games could have been optimised but I think that smite has been more optimised because it is used for PC and so the game needs to be able to play well on Computers that may not be as good as others and also you can play it on Xbox One and PS4 so it could have been optimised to play on both of these but Super Mario Bros is a games that is played on the NES and so it could have been designed to run on that console smooth and so in that case it wouldn't have needed to be optimised.
Storage of image assets: The ways that this is used for both of the games could be considered the same because they are both used for sprites but the difference is that one of them is 3D models and the other would be 2D Models and because of this it could take more time to transfer from person to person for the 3D models.

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