Monday, 16 January 2017

Sound effects in games

Level 3 Games design
Unit 73: Sound for Computer Games
Zelda Wind Waker HDZelda Wind Waker HD is a re master of the original Zelda Wind Waker game that was made for the game cube. The aim of this game would be to go around the world beating many dungeons that have bosses at the end of them and the reason you do this is to collect heart pieces that increase your max life.
Chest opening sound (Metaphor)
Game Over Sound (Symbolic) a lot of the gaming community know the zelda Death sound 
Navi sound that can tell you when to talk to navi (Speech) The Navi sound effect is on eof the most annoying sounds in the game and it is also very repetitive in the game as it can happen almost anywhere and it can also be for any little thing like opening a door.
Dark Souls
Dark souls is a game based on exploration and your goal is to level up and fight undead monsters that get harder and harder as the game progresses you will also be fighting bosses to proceed with the game.
Game Over Sound (Symbolic)
Skyrim
Fus Ro Dah (iconic) This sound effect is iconic in the gaming community and almost everyone in the gaming communinty knows what it sounds like

Monday, 9 January 2017

Best selling games

Level 3 Games Design


Best selling games

1. Tetris
Platforms: IOS, Android, Blackberry and Play station Portable 
Price on Release:
Sales: 100 Mill
Why so successful: I think that this game was so popular because at the time it was made it was one of a kind because no other game had the same idea of Tetris and so people wanted to try it out and then word spread that it was
ok

2. Wii Sports
Platforms: Nintendo Wii
Price on Release:
Sales:
Why so successful: Wii sports could have got so popular because when the Wii was first released Wii Sports was the game that came with it and so when people bought the Nintendo Wii they also got Wii Sports.

3. Minecraft
Platforms: PC
Price on Release: $16.06
Sales: 82.69 Mill
Why so successful: Minecraft was so popular when it first came out and also to this day because of the open world that you can explore as much as you want and then when multiplayer came out more people got it so they could play with one an other.

4. GTA V
Platforms: PC, XBOX, Play Station
Price on Release: £39.99
Sales: 70 Mill
Why so successful: GTA V was successful because of its good campaign and also the online but one of the biggest reasons is because you can do anything you want in a world like the one you live in and so it can be a way of doing things that you can't do in the real world,

5. Super Mario Bros
Platforms: NES
Price on Release: 
Sales: 54 Mill
Why so successful: Super Mario Bros was successful because when it came out platforming games where quite popular and so this game took the platforming world into the next stage with some of the best graphics at the time and also many different levels with just one goal. 

6. Mario Cart Wii
Platforms: Nintendo Wii
Price on Release:
Sales: 40.24 Mill
Why so successful: Mario Cart Wii was popular because of the Mario franchise and also because games like Need for Speed and Burnout were getting quite popular so a racing game with Mario would hit the stores by storm.

7. Tetris (Game Boy)
Platforms: Game Boy
Price on Release:
Sales: 35 Mill
Why so successful: Tetris for the game boy was popular because of how popular the original and now that it is on a portable device then it would just sell more and more.

8.Wii Sports Resort
Platforms: Nintendo Wii
Price on Release:
Sales: 32.80 Mill
Why so successful:

9. New Super Mario Brothers
Platforms: Nintendo Wii
Price on Release:
Sales: 30.79 Mill
Why so successful:

10. Diablo 3
Platforms: PC, XBOX 360, PS3, MAC
Price on Release:
Sales: 30 Mill
Why so successful:

Sound For Computer Games

Level 3 Games design

Unit 73 Sound for computer games

P1 Starter Exercise

A.   5 Different games music and the mood
Buck Bumble theme – Happy/Hyped mood – The music starts on the title screen of the game and the way it sets the mood would be that it gets the player ready for a fast paced game that has lots of action in it
Super Mario Bros theme – Happy mood – The music of this game play through the hole game and it makes me enjoy playing the game and with the good soundtrack and a good game it make the game fun to play and addicting.
Cod 4 theme – Mysterious/Action pact – The theme of this game made me exited for it and I think that then music really hyped up the game
Skyrim main theme – Action pact – The Skyrim theme is quite intense and as it is playing through the intro it makes me feel excited for the game as the music hypes me up to play the game.
Halo theme – Mysterious/Action pact – The halo theme is quite smooth but the beat picks up more towards the middle of the theme and this can make me look forward to the game and it also makes me look forward to how the game will play out in the end.

B. Research 
Music is important to games because it can set an atmosphere of the game for example if it is a horror game and you do a sound affect that sounds like a heart beating it can make the player feel like they are really there. Music is also an important part to a game because it can keep you hooked to a game.
“Music in videogames has proven to be the difference between a defining emotional climaxes reaching its full splendour.” http://the-artifice.com/the-role-of-music-in-videogames/

C. What is Wavelength
The wavelengths of sound frequencies audible to the human ear (20 Hz–20 kHz) are thus between approximately 17 m and 17 mm, respectively.

D.What is Foley
Relating to or concerned with the addition of recorded sound effects after the shooting of a film.
They include sounds such as footsteps, clothes rustling, crockery clinking, paper folding, doors opening and slamming, punches hitting, glass breaking, etc. etc. The reason why it is called Foley is because the creator of  it was called Jack Foley

E.What is Timbre
The character or quality of a musical sound or voice as distinct from its pitch and intensity.
Timbre is a word that describes the tone or unique quality of a sound. If you play the same note on a piano and on a guitar, each note will have its own timbre.